More Unity Updates

By Jack Eaves
Really starting to progress much more with the game recently! Mostly because i realised that instead of using the forums and just taking their scripts to use, i have actually started learning Javascript more and how everything works together so that i can adapt the scripts better to my situation. Here are some new features for the game:



Title Screen:











Health Bars:
The health bars took a lot of time to create as i didn't know how to link them to the players / boss's health points, in the end i had to do some research into variables and managed to figure it out with i think came to a good result.









A variety of attacks:
This was one of the hardest things to script as i wanted to make a good system for selecting the attacks he would use, i started of with distance (if under certain distance do certain attack) however i realised they are all close-range attacks so that wouldn't work effectivly. So i came up with  a new idea that involved using a similiar idea to the health bars so that the attacks are linked to the health the boss currently has. So when he has <300 health he has 2 attack to choose from, and when he has under <100 health he has 3 attacks to choose from, one of them being a big special attack (large flame breath) that you must avoid or kill him quickly or you will lose serious health, adding a slight challenge to the game)

The only problem i have with the fight so far is that you can simply stand at range and fireball him down till his dies, as he only attacks within certain range. Something that isn't crucial but hopefulyl can be fixed i theres time at the end.













Death Screen:
















Now i want to add in sound effects / music to make the game more polished off, finish the cutscenes and then go back and see if i can get the bears AI to work properly.
 

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